How we verify
Every page on GamePlayer.wiki carries a date and a patch number. This page explains what those mean and what work goes into earning them.
The verification standard
A page is only marked as verified when an editor has confirmed the information in-game on the stated patch — not from a second-hand source, not from a Discord screenshot, not from a video recorded three patches ago.
If we cannot verify something ourselves, we do not publish it as fact. We either omit it, label it as unconfirmed, or cite the original source directly.
What the date means
The date on a page is the last date an editor actively checked the content against the live game. It is not the date the page was created or the date we last touched the HTML.
An old date is intentional. We would rather show you a page that says “last checked 3 months ago” than silently serve stale information with no timestamp at all.
What the patch number means
Game content — drop rates, level caps, quest requirements, codes — can change with any update. The patch number tells you exactly which version the information was verified on. If the game has patched since then, treat the page as a useful starting point but verify critical details yourself.
Drop rates and numbers
We do not publish drop rates without a sample size. A rate derived from 300 logged kills is presented differently to one derived from 12 kills. Where we have a small sample, we say so.
When the community has contributed a large, well-documented sample, we cite the source. We do not average conflicting sources without explaining the discrepancy.
Codes
Codes are the most time-sensitive content on the site. Our editors re-enter every code in-game before listing it. The date next to each code is the date it was last tested — not the date it was first discovered.
Expired codes are removed, not left with a strikethrough. A code that does not work is not useful.
Corrections
Every reader can submit a correction from any page. When a correction is submitted:
- An editor attempts to reproduce the error in-game.
- If confirmed, the page is updated immediately and the fix is logged in the public changelog.
- If not confirmed, the submission is noted as unverified in our internal records.
We do not silently fix errors. Every confirmed correction is public.
When we get it wrong
We will get things wrong. Games change faster than any wiki can track. When we do:
- We correct the page as soon as the error is confirmed.
- We log the correction in the changelog with the original error and the fix.
- We do not delete or hide the record of the mistake.